NVIDIA: From 1993 to the AI Age | A SleepWise Story
Tonight, let your mind unwind with a calming bedtime story about the origins and rise of NVIDIA, the company that quietly helped shape modern computing. We drift back to the early 1990s, when home computers were slow, screens were simple, and 3D graphics still felt like a distant dream.
As the world of gaming begins to glow… from the early days of Doom and Quake to the first GPUs that made motion feel smooth and real… we follow NVIDIA’s steady climb from a scrappy startup to a builder of powerful, unseen infrastructure. Along the way, we gently explore the invention of the GPU, the creation of CUDA, and the moment deep learning began to accelerate—turning graphics hardware into an engine for science, discovery, and artificial intelligence.
This SleepWise story also weaves through cultural touchpoints like esports, streaming, and the quiet arrival of generative AI, where GPUs became the workhorses behind systems that can write, speak, and imagine. Nothing here needs to be remembered. Let the facts settle softly, like distant lights in a calm city.
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Tonight we drift back to the
early 1990s, when computers
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still felt like quiet furniture,
beige towers under desks, soft
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fans turning, a monitor glowing
with a kind of patient effort.
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The world on those screens was
mostly flat, made of windows and
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icons, and yet you could already
sense a hunger for depth, for
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movement, for something that
looked more like the world
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outside the room.
In cinemas, new computer imagery
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was beginning to shimmer and
convince dinosaurs breathing in
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moonlit rain, impossible scenes
made believable by patient
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calculation.
In arcades and living rooms,
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games were leaning toward
illusion corridors that seemed
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to stretch away creatures that
lurked in shadow, textures that
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hinted at stone and metal even
if they were made of clever
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pixels.
On APC, though, the central
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processor did almost everything,
and it was tired, asked to
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calculate logic, sound input,
and then, on top of it all, the
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heavy math of drawing A3
dimensional scene.
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The result was often a kind of
compromise, A stutter between
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frames, a world that wanted to
be smooth but could only manage
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a rough sketch of itself.
And in that moment, in Silicon
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Valley air that smelled faintly
of solder and coffee, three
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engineers began circling a
simple idea.
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What if the work of seeing could
be separated from the work of
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thinking?
What if there were a dedicated
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chip, built for repetition and
rhythm, doing many small visual
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calculations at once, so the
main processor could breathe?
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And the images could flow.
In 1993, Jensen Huang, Chris
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Malakowski and Curtis Prim
started a new company with that
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question tucked inside it.
And they gave it a name that
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sounded like a bright place
beyond the horizon.
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NVIDIA the story says their
first serious conversations
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happened in an ordinary diner
over breakfast, the kind of
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place where the coffee keeps
coming and big ideas can feel
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strangely practical.
They were not alone in chasing
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the future.
Not at all.
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Dozens of companies were
building graphics chips, each
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trying to become the one that
mattered, each racing to survive
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the next product cycle.
So from the beginning, there was
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pressure in the background, like
a steady clock.
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Deadlines, prototypes, decisions
that could not be undone once
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the silicon was made.
But there is a particular kind
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of calm that comes from being
early, from committing to
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something before it is obvious,
before it has a market with a
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neat label and a confident
number attached to it.
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To night.
As the world slows.
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We'll follow that quiet
commitment from the first
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uncertain designs to the moment
a new kind of processor began to
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lift the weight of images from
the shoulders of the CPU.
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We won't rush, and you don't
have to remember a thing.
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Just listen for the gentle hum
of machines and the way a few
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patient decisions can, overtime,
reshape what the world is able
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to imagine.
In the beginning, the future did
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not arrive as a clean, confident
breakthrough, but as a messy
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pile of possibilities.
Sound, video, controller ports
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and graphics all tugging at the
same small chip.
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Nvidia's first attempt in the
mid 1990s tried to be everything
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at once, like a multi tool
carried into a storm, and for a
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moment it felt clever, even
elegant on paper.
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But the world outside the lab
had its own preferences, and
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software developers were
gathering around new standards,
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choosing the simplest shapes to
build their 3D worlds triangles,
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predictable and fast.
When the chip arrived, the
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market did what markets often do
It shrugged, it moved on, and it
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returned boxes that had once
seemed like a promise.
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Inside the company, the room
grew quieter, not with despair
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but with focus, because a young
team learns quickly that silicon
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is unforgiving, and there is no
undo once the design is baked.
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They were surrounded by
competitors, too, a whole
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crowded field of graphics
companies, each racing to make
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the next card, each hoping to be
the name printed on the box.
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It was the kind of era where
magazines compared frame rates
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the way people once compared
engines, and gamers could feel
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the difference between smooth
motion and a world that
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stumbled.
So NVIDIA narrowed its gaze,
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letting go of the octopus dream
and choosing A simpler goal.
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Make one thing work beautifully
and make it arrive on time.
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In those months, time became a
texture, like sand in a pocket.
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Because there is a special
pressure when you know you have
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only one more product cycle to
earn your right to continue.
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And yet there was also craft
engineers running long
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simulations, testing a design
before it ever touched a
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factory, listening for errors
the way you might listen for a
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Creek in an old house at night.
When the new chip finally
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landed, it worked, and it sold,
and it did what it was meant to
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do.
It helped images move more
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smoothly, and it gave the
company another morning.
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Tonight, we can hold that moment
gently, because it's not triumph
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or failure that defines a long
story, but endurance, the steady
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choice to try again with clearer
eyes.
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It was around the time when
games like Quake were teaching
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the eye to expect depth, and
when each new graphics card felt
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like a new pair of glasses, the
same world, but sharper.
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The chip's name mattered less
than its timing, but people
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remember it as one of the
Rivacards, an unromantic word
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that none the less became a
bridge back to stability.
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And once the bridge was built,
the pace changed.
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Because survival has a way of
sharpening decisions, the team
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could now iterate faster, learn
faster, and keep the fan hum
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steady through the night.
With stability came a quiet kind
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of confidence, and with
confidence came permission to
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think bigger.
Not louder, just deeper.
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In 1999, NVIDIA introduced a new
card under a new name, G Force,
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and with it they offered a
phrase that would stick the
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graphics processing unit, or
GPU.
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It was, in a sense, a small act
of renaming the world.
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Because until then, graphics
were treated as an accessory, a
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helper, something the CPU could
manage if it had enough time.
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But time was exactly what games
did not have, because a moving
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world cannot pause while the
processor catches its breath,
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and the eye will always notice
the hesitation.
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So the GPU was designed to take
on the repeated work of
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transforming 3D shapes,
calculating light, preparing
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triangles and pushing pixels, A
specialized rhythm done in
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parallel, like many hands
folding the same kind of paper.
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This was not only about beauty,
though beauty mattered, but
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about freeing the CPU to do what
it did best.
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Logic decisions, the subtle
choreography of a game's rules.
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If you played in those years,
you may remember the feeling of
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a new graphics card, like a
secret upgrade to reality
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corridors in Quake 3 that
suddenly felt smoother, arenas
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that shimmered without tearing.
The GPU also carried something
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else, almost hidden at first.
It was becoming more
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programmable, less like a fixed
tool and more like a small
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machine that could learn new
tricks.
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That shift would take years to
fully unfold, but you can
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already sense it here, like a
door cracked open in a quiet
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hallway.
Around this same time, Nvidia's
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chips began to appear not only
in PCs but in the broader
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culture of gaming hardware, as
console makers looked for
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graphics power that felt both
affordable and advanced.
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A console is, in its own way, a
promise of consistency, the same
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experience for everyone, the
same frames, the same light, the
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same reliable hum.
And NVIDIA wanted to be part of
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that steadiness.
So the company kept moving,
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generation by generation, each
one a little faster, a little
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more capable, each one teaching
developers to expect more from
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what a screen could hold.
And beneath it all was a calm
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idea that would later become
enormous, that some work is
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better done by many simple
processors acting together,
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rather than one processor doing
everything alone.
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When NVIDIA called it a GPU, it
was partly a statement of
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ambition.
Not just a faster graphics chip,
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but a new class of processor
built to do a certain kind of
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math with steady repetition.
It was the beginning of a long
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relationship between silicon and
imagination, where artists and
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engineers met in the middle, one
drawing what they wished to see,
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the other finding a way to
compute it in time.
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In the early 2000's, the world
of games grew more cinematic,
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not because stories became
louder, but because light and
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texture became more convincing.
A wall could look like stone
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instead of a pattern, a sky
could fade gently instead of
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switching colors, and shadows
could suggest distance the way
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evening does.
This happened through a quiet
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evolution called
programmability, small pieces of
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code called shaders that told
the GPU how to color a pixel or
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bend a surface like instructions
whispered to a brush.
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For developers, this was a new
palette, and for players it was
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a gradual shift in expectation,
as if the mind learned to
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believe the screen a little more
each year.
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NVIDIA and its rivals pushed
each other forward, and
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generation by generation, the
numbers climbed.
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More transistors, more memory
bandwidth, more parallel work
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per heartbeat.
The cultural world around it
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changed, too, because gaming
moved from basements to
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bedrooms, from a private hobby
to a shared language.
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You might remember land parties,
the glow of monitors in a dim
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room, the soft clatter of
keyboards and the quick laughter
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between rounds.
Later came broadband, and then
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the strange comfort of watching
someone else play, as if the act
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of play could become a story
you'd listen to while doing
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something else.
Platforms like YouTube and
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Twitch would eventually make
that watching feel effortless,
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but even before they were
household names, the need was
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already there, the desire to
share a moment in real time.
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A GPU helped with that as well,
because the same parallel power
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that drew a game could also help
compress it into a stream,
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turning private pixels into a
public broadcast.
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And slowly, without any single
turning point, games became
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arenas and arenas became events,
and events became a kind of
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modern gathering, lit by screens
instead of stadium lights.
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Through it all, NVIDIA kept
refining the craft of fast
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drawing, building not only chips
but a relationship with
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developers, tools, drivers and
the gentle promise that next
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year's hardware would make new
ideas possible.
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In that era, names like DirectX
and Open GL floated through
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conversations not as dry
acronyms, but as common roads
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that everyone agreed to travel
so games could run on many
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machines.
Nvidia's chips found their way
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into consoles as well, and if
you ever held an original Xbox
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controller, heavy and sure in
the hands, there was a bit of
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Nvidia's work helping that world
feel smooth.
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Even when you didn't know the
chip's name, you could sense its
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effect, The steadier frame rate,
the richer scenes, the feeling
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that the machine was keeping up
with your intention.
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All of this was still graphics
officially, yet it carried a
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hidden lesson that parallel
computation, done well, could
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make complex experiences feel
simple.
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At some point, usually in the
middle of a long technology
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story, people begin to use a
tool for something it was not
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built to do.
They do it quietly at first, in
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labs and late nights, not to
rebel, but to see what happens
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when you turn a familiar object
slightly and look at it from
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another angle.
A GPU, after all, was already a
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machine for repeating simple
math very quickly.
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And many scientific problems are
also made of repeated math,
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stacked like waves.
So researchers began to wonder,
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if a GPU can apply light to
millions of pixels, could it
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also apply equations to millions
of data points?
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In the early days, this was
awkward, like writing poetry
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with a screwdriver, because
programming a GPU meant
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pretending your problem was a
graphics problem.
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You would encode numbers as
colors, calculations as
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textures, and you would work
through the constraints with
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patient creativity.
But when it worked, it felt like
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a small miracle.
A simulation that once took days
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could finish in hours, and the
computer seemed to breathe in a
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new way.
NVIDIA noticed these
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00:18:43,040 --> 00:18:48,600
experiments, and instead of
dismissing them as edge cases,
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00:18:49,120 --> 00:18:54,120
they listened.
Because listening is often how a
220
00:18:54,120 --> 00:19:00,280
company discovers its next life,
the question became sharper,
221
00:19:01,080 --> 00:19:06,920
What if we made it normal to
program the GPU directly, not as
222
00:19:06,920 --> 00:19:11,000
a graphics trick, but as a
computing platform?
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00:19:11,400 --> 00:19:17,480
That idea would require software
tools, a new language of sorts,
224
00:19:18,040 --> 00:19:23,440
and a willingness to invite
people into the chips inner
225
00:19:23,440 --> 00:19:26,480
rhythm.
It also required humility,
226
00:19:27,040 --> 00:19:30,560
because it meant admitting that
the future might not be only
227
00:19:30,560 --> 00:19:35,320
about games, even if games had
built the company.
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00:19:35,560 --> 00:19:41,200
So as the world kept playing,
NVIDIA began preparing another
229
00:19:41,200 --> 00:19:45,960
doorway, one that would lead
from rendering scenes to
230
00:19:45,960 --> 00:19:51,680
accelerating science.
Tonight we can feel that doorway
231
00:19:52,040 --> 00:19:57,080
as a soft draft in a hallway,
the hint of a larger room
232
00:19:57,080 --> 00:20:02,440
beyond, filled with equations,
data, and the steady hum of
233
00:20:02,440 --> 00:20:08,200
parallel machines.
ACPU is like a careful solo
234
00:20:08,200 --> 00:20:15,480
thinker, stepping through tasks
one by one, while a GPU is more
235
00:20:15,480 --> 00:20:20,920
like a choir.
Many small voices each singing a
236
00:20:20,920 --> 00:20:25,760
simple note at the same time.
When the notes line up, the
237
00:20:25,760 --> 00:20:31,360
result is not just faster but
different, because problems that
238
00:20:31,360 --> 00:20:37,120
were too large to attempt can
suddenly be held in memory and
239
00:20:37,120 --> 00:20:41,440
worked on patiently.
Think of medical images are
240
00:20:41,440 --> 00:20:46,280
reconstructed from many slices,
or seismic readings turned into
241
00:20:46,280 --> 00:20:51,760
maps of hidden rock, or
molecules simulated as they fold
242
00:20:51,760 --> 00:20:58,280
and bump in liquid, all of it
made of repeating math, all of
243
00:20:58,280 --> 00:21:03,440
it hungry for parallel effort.
In those years, the people doing
244
00:21:03,440 --> 00:21:08,840
this work often built their own
clusters from ordinary graphics
245
00:21:08,840 --> 00:21:15,560
cards stacked in metal frames
with extra fans, turning gaming
246
00:21:15,560 --> 00:21:19,160
hardware into homemade
supercomputers.
247
00:21:19,480 --> 00:21:24,240
It was an improvised kind of
progress, but it carried a clear
248
00:21:24,240 --> 00:21:29,560
message the GPU was ready to
become something more.
249
00:21:29,920 --> 00:21:37,600
In 2006, NVIDIA opened that
doorway with a name that sounded
250
00:21:37,840 --> 00:21:44,080
like a quiet spark, CUDA.
CUDA was a way of speaking to
251
00:21:44,080 --> 00:21:49,080
the GPU more directly, letting
programmers write ordinary
252
00:21:49,080 --> 00:21:54,560
looking code and letting the GPU
translate it into thousands of
253
00:21:54,560 --> 00:21:59,080
tiny parallel steps.
It did not change the laws of
254
00:21:59,080 --> 00:22:04,960
physics, but it changed who
could use them, because you no
255
00:22:04,960 --> 00:22:11,120
longer had to disguise your work
as graphics to access the GPU's
256
00:22:11,120 --> 00:22:14,920
power.
Now a researcher could say in
257
00:22:14,920 --> 00:22:21,400
plain terms, take this matrix,
apply this operation, repeat it
258
00:22:21,400 --> 00:22:25,680
across the data and do it all at
once.
259
00:22:26,040 --> 00:22:32,360
The GPU in response would not
think harder, but it would work
260
00:22:32,360 --> 00:22:38,040
wider, spreading the task across
many cores, each one doing a
261
00:22:38,040 --> 00:22:41,200
small piece with steady
patience.
262
00:22:41,440 --> 00:22:46,440
NVIDIA began to build products
specifically for this world.
263
00:22:47,000 --> 00:22:52,880
GPU's intended for data centers
and labs, often sold not as
264
00:22:52,880 --> 00:22:59,640
shiny gaming cards, but as
accelerators, quiet engines
265
00:23:00,040 --> 00:23:04,040
bolted into racks.
This was the beginning of a
266
00:23:04,040 --> 00:23:07,520
pattern that would repeat again
and again.
267
00:23:08,120 --> 00:23:12,400
Hardware paired with an
ecosystem, Software paired with
268
00:23:12,400 --> 00:23:16,680
community.
The chip and the tools growing
269
00:23:16,680 --> 00:23:20,840
together.
Scientists used CUDA to speed up
270
00:23:20,840 --> 00:23:26,560
simulations, engineers used it
to test designs, and
271
00:23:26,560 --> 00:23:31,880
universities began teaching the
new approach, training students
272
00:23:31,880 --> 00:23:35,800
to think in parallel.
If you stood in one of those
273
00:23:35,800 --> 00:23:40,960
labs, you might hear the same
familiar sound as in a gaming
274
00:23:40,960 --> 00:23:45,880
PC.
Fans, airflow, a constant hum.
275
00:23:46,600 --> 00:23:49,040
But the work inside was
different.
276
00:23:49,360 --> 00:23:55,240
Instead of drawing Dragons or
stadiums, the GPU's were tracing
277
00:23:55,240 --> 00:24:03,640
protein folds, reconstructing CT
scans, simulating fluids or
278
00:24:03,640 --> 00:24:06,280
searching patterns in noisy
signals.
279
00:24:06,600 --> 00:24:12,800
And still, nothing about it felt
flashy, because the best
280
00:24:12,800 --> 00:24:18,240
infrastructure rarely does.
It simply makes the impossible
281
00:24:18,240 --> 00:24:23,000
feel routine, and the routine
feel gentle.
282
00:24:23,240 --> 00:24:28,600
What began as an experiment at
the edges was becoming a second
283
00:24:28,600 --> 00:24:33,640
foundation beneath the company,
and NVIDIA was learning how to
284
00:24:33,640 --> 00:24:40,360
stand on both the playful world
of games and the patient world
285
00:24:40,360 --> 00:24:44,960
of science.
In some places, professors built
286
00:24:44,960 --> 00:24:50,000
clusters from off the shelf
cards, lining them up like books
287
00:24:50,000 --> 00:24:56,000
on a shelf, cooling them with
box fans, and calling it a
288
00:24:56,000 --> 00:25:00,880
personal supercomputer.
And as these experiments spread,
289
00:25:01,360 --> 00:25:06,360
large supercomputing centers
began to take notice.
290
00:25:06,960 --> 00:25:13,680
Because the math was persuasive.
For certain workloads, one GPU
291
00:25:13,960 --> 00:25:19,320
could replace many CPUs.
Before long, the fastest
292
00:25:19,320 --> 00:25:24,080
machines in the world were
mixing processes the way a good
293
00:25:24,080 --> 00:25:33,240
kitchen mixes tools.
CPO's for general work, GPU's
294
00:25:33,240 --> 00:25:38,400
for the heavy parallel stirring,
each doing what it did best.
295
00:25:38,800 --> 00:25:44,000
The idea of accelerated
computing began to sound less
296
00:25:44,000 --> 00:25:50,640
like a slogan and more like a
new normal, a calm shift in how
297
00:25:50,640 --> 00:25:53,840
the world's hardest problems
would be approached.
298
00:25:54,200 --> 00:25:59,040
By the early 2000 tens, another
quiet community was gathering
299
00:25:59,040 --> 00:26:03,400
around GPU's, not because of
graphics but because of
300
00:26:03,880 --> 00:26:07,320
learning.
Machine learning had existed for
301
00:26:07,320 --> 00:26:11,840
a long time like a library of
ideas waiting for the right kind
302
00:26:11,840 --> 00:26:17,040
of electricity, but it often
felt slow and limited by the
303
00:26:17,040 --> 00:26:20,880
available compute.
Deep neural networks in
304
00:26:20,880 --> 00:26:27,320
particular needed two things to
truly flourish large data sets
305
00:26:27,800 --> 00:26:31,160
and an immense amount of
repeated math.
306
00:26:31,520 --> 00:26:37,080
That repeated math was mostly
linear algebra, the kind of
307
00:26:37,080 --> 00:26:42,360
multiplication and addition that
can be broken into many small
308
00:26:42,360 --> 00:26:48,040
pieces and done in parallel,
like raindrops on a window.
309
00:26:48,360 --> 00:26:53,720
In 2012, a group of researchers
trained a deep network to
310
00:26:53,720 --> 00:26:59,880
recognize images in a major
competition, and they used GPUs
311
00:26:59,880 --> 00:27:06,800
to do it, because without GPUs
it would have taken far too
312
00:27:06,800 --> 00:27:09,960
long.
The results were not a small
313
00:27:09,960 --> 00:27:14,400
improvement.
They were a clear leap, a sudden
314
00:27:14,400 --> 00:27:19,560
drop in error that made the
field look up and pay attention.
315
00:27:19,920 --> 00:27:26,000
It was one of those moments that
feels later, like a hinge, a
316
00:27:26,000 --> 00:27:31,560
door swinging open, revealing a
new room in the House of
317
00:27:31,560 --> 00:27:35,400
technology.
After that, more people tried
318
00:27:35,400 --> 00:27:39,200
deep learning because the path
was now visible.
319
00:27:39,920 --> 00:27:45,960
If you can train the network
faster, you can iterate, and
320
00:27:45,960 --> 00:27:51,000
iteration is how intuition
becomes progress.
321
00:27:51,360 --> 00:27:57,360
NVIDIA, watching this,
understood something important.
322
00:27:58,040 --> 00:28:03,760
The Jeep AU had become a general
engine for modern pattern
323
00:28:03,760 --> 00:28:07,520
recognition.
A network learns by adjusting
324
00:28:07,520 --> 00:28:12,600
countless tiny weights, nudging
them again and again, and the
325
00:28:12,600 --> 00:28:19,080
GPU's parallel structure made
that nudging feasible at scale.
326
00:28:19,480 --> 00:28:23,520
The company began to serve this
emerging world with more
327
00:28:23,520 --> 00:28:29,960
intention, better software
libraries, specialized hardware
328
00:28:29,960 --> 00:28:35,800
features, whole systems designed
to train models efficiently.
329
00:28:36,160 --> 00:28:41,600
And while the public still
thought of GPU's as gaming parts
330
00:28:42,320 --> 00:28:48,160
in quiet server rooms, the story
was shifting because the same
331
00:28:48,160 --> 00:28:53,760
silicon that drew game worlds
was now helping machines see.
332
00:28:54,120 --> 00:28:57,800
You could almost feel the
cultural change approaching.
333
00:28:58,480 --> 00:29:02,960
Cameras everywhere, data
everywhere, and the growing
334
00:29:02,960 --> 00:29:08,640
sense that computers might learn
from experience rather than only
335
00:29:08,640 --> 00:29:13,560
follow explicit rules.
In the sleep wise calm of this
336
00:29:13,560 --> 00:29:19,360
night, we can hold that change
softly, not as a sudden
337
00:29:19,360 --> 00:29:26,280
explosion, but as a slow dawn,
the kind that brightens the sky
338
00:29:26,280 --> 00:29:30,160
before anyone notices.
The benchmark was called
339
00:29:30,400 --> 00:29:35,480
Imagenet, and its millions of
labeled pictures were like a
340
00:29:35,480 --> 00:29:40,200
training ground for digital
vision, a way to measure whether
341
00:29:40,200 --> 00:29:45,960
a machine could recognize a cat,
a street sign, a face.
342
00:29:46,280 --> 00:29:51,960
The network that one often
remembered as Alex Net was
343
00:29:51,960 --> 00:29:57,520
trained on consumer GPU's, the
kind someone could buy for a
344
00:29:57,520 --> 00:30:02,280
gaming PC.
And that detail mattered.
345
00:30:03,000 --> 00:30:07,040
It meant the new era did not
require a secret government
346
00:30:07,040 --> 00:30:10,160
machine, only the right
approach.
347
00:30:10,480 --> 00:30:15,680
Soon the internet's endless
photos and videos became more
348
00:30:15,680 --> 00:30:20,880
than content.
They became data, and the GPU
349
00:30:20,880 --> 00:30:26,080
became the quiet mill that could
grind that data into learned
350
00:30:26,080 --> 00:30:29,680
ability.
Once a new door opens, the world
351
00:30:29,680 --> 00:30:35,200
tends to rush through it.
But NVIDIA moved in its own way,
352
00:30:35,840 --> 00:30:41,720
deliberate building not a single
product but an entire path.
353
00:30:42,080 --> 00:30:45,680
The company began to speak more
often about accelerated
354
00:30:45,680 --> 00:30:51,360
computing, about GPU's and data
centers, about a future where
355
00:30:51,360 --> 00:30:56,200
training a model would be as
common as hosting a website.
356
00:30:56,600 --> 00:31:01,560
To make that future easier, they
built complete machines designed
357
00:31:01,560 --> 00:31:08,000
for AI boxes of GPU's tuned to
work together like a small
358
00:31:08,000 --> 00:31:13,080
orchestra in a single chassis.
These systems had names like
359
00:31:13,080 --> 00:31:18,800
DGX, but the names were less
important than the feeling they
360
00:31:18,800 --> 00:31:24,600
offered that AI training could
be packaged, repeatable, and
361
00:31:24,600 --> 00:31:27,640
reliable.
They also refined the chips
362
00:31:27,640 --> 00:31:31,920
themselves, adding features
meant for the new workload
363
00:31:32,600 --> 00:31:37,240
circuits that speed up the
matrix math of neural networks,
364
00:31:37,640 --> 00:31:41,480
doing the same kind of
multiplication again and again
365
00:31:41,760 --> 00:31:45,520
with less energy.
People sometimes called those
366
00:31:45,520 --> 00:31:50,680
features tenser cores, but you
can think of them as a gentle
367
00:31:50,680 --> 00:31:55,280
shortcut, a way of making the
most common steps in learning
368
00:31:55,280 --> 00:31:59,160
faster and smoother at the same
time.
369
00:31:59,840 --> 00:32:05,440
Gaming did not disappear.
It continued vivid and bright.
370
00:32:05,840 --> 00:32:11,080
And NVIDIA kept improving the
visual magic too, even
371
00:32:11,320 --> 00:32:16,920
introducing ray tracing, A
technique that imitates how
372
00:32:16,920 --> 00:32:21,960
light bounces.
It was an unusual balance, 1
373
00:32:21,960 --> 00:32:26,920
foot in play, 1 foot in
research, and both supported by
374
00:32:26,920 --> 00:32:32,440
the same foundational idea of
parallel work in server rooms.
375
00:32:32,800 --> 00:32:38,840
The GPU's began to cluster in
large groups, linked by fast
376
00:32:38,840 --> 00:32:44,520
connections, because training
bigger models meant coordinating
377
00:32:44,520 --> 00:32:47,720
many chips as if they were one
machine.
378
00:32:48,040 --> 00:32:52,680
This is where the story begins
to feel less like a consumer
379
00:32:52,680 --> 00:32:57,640
tale and more like
infrastructure, the kind of
380
00:32:57,640 --> 00:33:03,160
technology you rarely see but
you depend on all the same.
381
00:33:03,480 --> 00:33:09,640
And yet even infrastructure has
a mood, and the mood here was
382
00:33:09,640 --> 00:33:15,200
steady ambition, the patient
confidence that if you build the
383
00:33:15,200 --> 00:33:19,440
right platform, others will
build wonders on top of it.
384
00:33:19,800 --> 00:33:25,560
So NVIDIA kept doing what it had
learned in its earliest years.
385
00:33:26,120 --> 00:33:29,920
Iterate.
Refine and listen.
386
00:33:30,480 --> 00:33:35,240
While the hum of computation
grew a little louder in the
387
00:33:35,240 --> 00:33:39,760
background of the modern world,
cloud companies began offering
388
00:33:39,760 --> 00:33:44,360
GPU's by the hour, as if
parallel compute were a kind of
389
00:33:44,640 --> 00:33:49,240
calm utility.
And researchers rented time the
390
00:33:49,240 --> 00:33:52,520
way earlier generations rented
film cameras.
391
00:33:52,840 --> 00:33:57,840
Software frameworks like
Tensorflow and π Torch made it
392
00:33:57,840 --> 00:34:02,800
easier to describe learning
models, and beneath them,
393
00:34:03,160 --> 00:34:09,440
Nvidia's libraries helped the
GPU do the heavy lifting with
394
00:34:09,440 --> 00:34:15,719
quiet efficiency.
In this way, the GPU became less
395
00:34:15,719 --> 00:34:21,520
like a component and more like a
place, an environment where
396
00:34:21,520 --> 00:34:27,360
ideas could run, repeat, and
improve while humans slept and
397
00:34:27,360 --> 00:34:31,760
the machines kept training.
The world was entering an era
398
00:34:31,760 --> 00:34:37,040
where progress often meant more
data, more compute, and more
399
00:34:37,040 --> 00:34:43,159
patience, and NVIDIA had
positioned itself at the center
400
00:34:43,159 --> 00:34:47,000
of that triangle.
As AI models grew larger,
401
00:34:47,320 --> 00:34:49,960
something surprising became
obvious.
402
00:34:50,760 --> 00:34:53,280
It wasn't enough to have fast
chips.
403
00:34:53,679 --> 00:34:57,520
You also needed fast
conversation between chips.
404
00:34:57,880 --> 00:35:02,400
Training a large model is like
teaching a choir a new song.
405
00:35:03,040 --> 00:35:07,960
Each section can practice its
part, but they must hear each
406
00:35:07,960 --> 00:35:12,200
other to stay in time.
So the network inside a data
407
00:35:12,200 --> 00:35:17,440
center became as important as
the processors themselves, and
408
00:35:17,600 --> 00:35:23,120
NVIDIA began to think about the
whole system, not just the GPU.
409
00:35:23,400 --> 00:35:28,800
That thinking LED them to buy
Mellanox, a company known for
410
00:35:28,800 --> 00:35:34,200
high speed networking, the kind
used in supercomputers where
411
00:35:34,200 --> 00:35:39,840
every microsecond matters.
With that, NVIDIA could offer
412
00:35:39,920 --> 00:35:44,520
not only the engines that
compute, but the pathways that
413
00:35:44,520 --> 00:35:49,760
move data connecting racks and
nodes into one coordinated
414
00:35:49,760 --> 00:35:54,200
Organism.
Jensen Huang often described a
415
00:35:54,200 --> 00:36:01,360
data center as a single giant
computer spread across many
416
00:36:01,360 --> 00:36:07,600
machines, and it's a calming
image, like a city seen from
417
00:36:07,600 --> 00:36:11,760
above, lit by many small
synchronized lights.
418
00:36:12,200 --> 00:36:16,760
This was also the period when
NVIDIA explored becoming more
419
00:36:16,760 --> 00:36:22,360
than a GPU company, imagining a
future where it could shape both
420
00:36:22,360 --> 00:36:26,920
the graphics side and the
broader processor landscape.
421
00:36:27,360 --> 00:36:33,480
In 2000, Twenties NVIDIA
announced a plan to acquire ARM,
422
00:36:34,040 --> 00:36:39,080
whose CPU designs live inside
countless phones and devices,
423
00:36:39,680 --> 00:36:43,320
and whose architecture was
spreading towards servers.
424
00:36:43,720 --> 00:36:49,000
The attempt did not succeed,
held back by regulatory concerns
425
00:36:49,200 --> 00:36:53,680
and the delicate politics of
foundational technology.
426
00:36:54,360 --> 00:36:57,680
But even the attempt revealed
the direction of the company's
427
00:36:57,680 --> 00:37:00,400
mind.
Whether through ownership or
428
00:37:00,400 --> 00:37:07,040
partnership, NVIDIA wanted a
world where GPU's and CPU's work
429
00:37:07,040 --> 00:37:12,600
together more closely, each
optimized for its role, each
430
00:37:12,600 --> 00:37:17,160
helping the other.
So they kept building new kinds
431
00:37:17,160 --> 00:37:21,960
of server CPU, used new
interconnects, new ways to
432
00:37:21,960 --> 00:37:25,000
stitch computing into a seamless
fabric.
433
00:37:25,360 --> 00:37:31,680
It's a story that feels, at this
point, less like a product line
434
00:37:32,000 --> 00:37:38,520
and more like an ecosystem, a
quiet landscape of tools
435
00:37:38,920 --> 00:37:43,240
designed to make complex work
feel natural.
436
00:37:43,520 --> 00:37:48,080
And somewhere in that landscape,
the original dream is still
437
00:37:48,080 --> 00:37:53,040
present, not just to make images
beautiful, but to make
438
00:37:53,040 --> 00:37:58,640
computation itself smoother,
wider, and more alive.
439
00:37:59,080 --> 00:38:04,760
They even began speaking about
new categories like the DPU, a
440
00:38:04,760 --> 00:38:09,040
data processing unit meant to
handle the busy work of
441
00:38:09,040 --> 00:38:16,000
networking and security so CPU's
and GPU's could focus on their
442
00:38:16,000 --> 00:38:20,920
main tasks.
In a large cloud, that division
443
00:38:20,920 --> 00:38:28,120
of Labor matters, because every
saved cycle becomes space for
444
00:38:28,120 --> 00:38:33,480
another training run, another
simulation, another quiet
445
00:38:33,480 --> 00:38:36,920
experiment.
So the architecture of modern
446
00:38:36,920 --> 00:38:41,520
computing began to look like a
well run port at night.
447
00:38:42,200 --> 00:38:48,000
Different cranes, different
lanes, each moving its share so
448
00:38:48,000 --> 00:38:51,160
the whole system flows without
strain.
449
00:38:51,640 --> 00:38:56,720
By the time the 20 twenties
arrived, the GPU had become
450
00:38:56,720 --> 00:39:01,320
something you rarely saw
directly, like electricity
451
00:39:01,320 --> 00:39:07,840
behind a wall, present,
necessary and mostly unnoticed
452
00:39:08,480 --> 00:39:11,240
until something remarkable
happens.
453
00:39:11,600 --> 00:39:16,520
That remarkable thing for many
people was the sudden feeling
454
00:39:16,520 --> 00:39:21,680
that a computer could speak not
in stiff commands, but in
455
00:39:21,680 --> 00:39:26,080
flowing sentences, answering
questions, writing drafts,
456
00:39:26,520 --> 00:39:32,720
composing small pieces of code.
Generative AI is the name often
457
00:39:32,720 --> 00:39:36,960
used for this, but the
experience is simpler than the
458
00:39:36,960 --> 00:39:40,760
label.
You type a few words and the
459
00:39:40,760 --> 00:39:44,800
machine responds with something
that seems to understand the
460
00:39:44,800 --> 00:39:49,280
shape of language.
Behind that softness is an
461
00:39:49,280 --> 00:39:54,640
immense amount of training, a
long process where a model reads
462
00:39:54,640 --> 00:40:00,800
and predicts and adjusts again
and again, learning patterns the
463
00:40:00,800 --> 00:40:07,200
way a musician learns scales.
This training is repetitive math
464
00:40:07,320 --> 00:40:13,880
on a vast scale, and it thrives
on parallel effort, which is why
465
00:40:13,880 --> 00:40:20,440
GPU's became the engines of the
moment, packed into data centers
466
00:40:20,720 --> 00:40:25,520
like rows of quiet lanterns in
2016.
467
00:40:25,880 --> 00:40:31,480
Jensen Huang even carried one of
Nvidia's early AI systems to
468
00:40:31,800 --> 00:40:38,520
open AI by hand, a symbolic
gesture that felt almost old
469
00:40:38,520 --> 00:40:45,640
fashioned, a founder delivering
a machine to a small team as if
470
00:40:45,880 --> 00:40:48,440
dropping off tools for a
workshop.
471
00:40:48,840 --> 00:40:55,080
Years later, those tools had
become entire fleets, and the
472
00:40:55,080 --> 00:40:59,800
fleets had become part of a new
global infrastructure, built so
473
00:40:59,800 --> 00:41:04,360
models could learn faster and be
updated more often.
474
00:41:04,760 --> 00:41:08,960
If you think of the Internet as
a library, then these training
475
00:41:08,960 --> 00:41:14,600
clusters are the late night
readers, turning pages at
476
00:41:14,600 --> 00:41:20,400
extraordinary speed, not for
pleasure but for pattern.
477
00:41:20,840 --> 00:41:23,640
The cultural ripple was
immediate.
478
00:41:24,320 --> 00:41:29,560
Images generated from prompts,
voices that could be
479
00:41:29,560 --> 00:41:35,120
synthesized, assistance that
could help with daily writing,
480
00:41:35,840 --> 00:41:40,920
and a renewed debate about what
creativity means.
481
00:41:41,280 --> 00:41:46,520
Yet the hardware story remains
steady, fans spinning, heat
482
00:41:46,520 --> 00:41:52,760
rising, racks glowing softly,
and the GPU doing what it has
483
00:41:52,760 --> 00:41:59,160
always done best, many simple
steps repeated in parallel until
484
00:41:59,160 --> 00:42:04,320
complexity feels smooth.
And as we move forward, we can
485
00:42:04,320 --> 00:42:09,160
keep one gentle thought in mind
that the most surprising
486
00:42:09,160 --> 00:42:14,560
revolutions are often powered by
the least glamorous things, by
487
00:42:14,600 --> 00:42:19,680
infrastructure that simply keeps
working all night long.
488
00:42:20,040 --> 00:42:28,240
For many, the first encounter
had a name like ChatGPT, a small
489
00:42:28,240 --> 00:42:33,560
window on a screen that made the
future feel oddly familiar, like
490
00:42:33,560 --> 00:42:36,480
sending a message to a
thoughtful stranger.
491
00:42:36,840 --> 00:42:43,560
And almost overnight, more
people learned the word GPU not
492
00:42:43,560 --> 00:42:49,040
from gaming forums but from
headlines and conversations at
493
00:42:49,040 --> 00:42:53,800
work, as if the hidden engine
had finally become part of the
494
00:42:53,800 --> 00:42:59,840
public vocabulary.
Still, the GPU itself did not
495
00:42:59,840 --> 00:43:03,800
change its personality.
It remained a patient
496
00:43:03,800 --> 00:43:09,120
calculator, turning data into
learned behavior with the same
497
00:43:09,120 --> 00:43:14,400
calm repetition it once used to
turn geometry into light.
498
00:43:14,760 --> 00:43:19,840
When a new technology becomes
widely desired, the world begins
499
00:43:19,840 --> 00:43:24,600
to measure it in physical terms.
How many chips?
500
00:43:24,840 --> 00:43:29,080
How many servers?
How many megawatts of power?
501
00:43:29,440 --> 00:43:32,480
How much cooling?
How much space?
502
00:43:33,040 --> 00:43:39,360
AI training is not just
software, it is a landscape of
503
00:43:39,360 --> 00:43:45,400
machines, and that landscape has
temperature, weight, wiring and
504
00:43:45,400 --> 00:43:49,640
timing.
Nvidia's newer data center GPU's
505
00:43:49,640 --> 00:43:53,720
arrived with names that sounded
like quiet tributes to
506
00:43:53,720 --> 00:43:59,880
scientists, and each generation
brought more parallel capacity,
507
00:44:00,400 --> 00:44:05,440
more efficiency, more ability to
move data through the chip
508
00:44:05,720 --> 00:44:10,240
without bottlenecks.
But the real change was not only
509
00:44:10,240 --> 00:44:15,440
inside the silicon, it was in
how the systems were built.
510
00:44:16,280 --> 00:44:22,680
GPU's linked together with fast
connections, treated as one
511
00:44:22,680 --> 00:44:26,960
shared pool of compute.
This is why networking mattered
512
00:44:26,960 --> 00:44:30,880
so much, and why NVIDIA cared
about the whole stack.
513
00:44:31,520 --> 00:44:37,560
The GPU, the interconnect, the
software libraries, the tools
514
00:44:37,560 --> 00:44:42,320
that schedule work, the way
memory is managed.
515
00:44:42,680 --> 00:44:48,920
It is also why cloud companies
invested heavily, turning AI
516
00:44:48,920 --> 00:44:55,080
compute into a service, renting
out acceleration the way a city
517
00:44:55,080 --> 00:44:59,640
rents out office space.
If you imagine a data center at
518
00:44:59,640 --> 00:45:03,080
night, it can feel surprisingly
peaceful.
519
00:45:03,720 --> 00:45:09,120
A warehouse of quiet order,
blinking lights, controlled air,
520
00:45:09,360 --> 00:45:14,800
steady redundancy inside.
Training jobs run for days,
521
00:45:15,120 --> 00:45:19,760
sometimes weeks, and the
progress is incremental.
522
00:45:20,440 --> 00:45:25,240
A little better accuracy, a
little more fluency, a little
523
00:45:25,240 --> 00:45:30,120
more stability.
This kind of progress rewards
524
00:45:30,120 --> 00:45:34,440
patience, and patience has
always been part of Nvidia's
525
00:45:34,440 --> 00:45:39,520
character, shaped early by the
knowledge that one failed chip
526
00:45:39,800 --> 00:45:44,040
can end a company.
So the firm kept refining the
527
00:45:44,040 --> 00:45:49,600
same fundamental lesson.
Parallel computing is a way to
528
00:45:49,600 --> 00:45:54,800
make the heavy feel light, as
long as you respect the details.
529
00:45:55,120 --> 00:45:59,480
And as the demand rose, the
world began to notice another
530
00:45:59,480 --> 00:46:05,360
truth that computation is a
physical resource, and that
531
00:46:05,360 --> 00:46:10,560
every new capability must
eventually be paid for in power,
532
00:46:10,760 --> 00:46:16,360
heat, and careful engineering.
Engineers began talking about
533
00:46:16,360 --> 00:46:21,320
packaging and memory as much as
raw compute, because feeding the
534
00:46:21,320 --> 00:46:29,240
GPU is as important as the GPU
itself, like making sure a fast
535
00:46:29,240 --> 00:46:34,800
train has enough track.
High bandwidth memory stacked
536
00:46:34,800 --> 00:46:39,960
close to the processor helped
keep the data flowing, and new
537
00:46:39,960 --> 00:46:45,120
systems used liquid cooling or
carefully designed airflow to
538
00:46:45,120 --> 00:46:50,920
carry heat away quietly.
In some places, the constraint
539
00:46:50,920 --> 00:46:55,680
became electricity, and
companies planned new
540
00:46:55,680 --> 00:47:02,120
substations and new power
contracts, as if AI were not
541
00:47:02,120 --> 00:47:07,080
only a software wave but a new
kind of industry.
542
00:47:07,400 --> 00:47:12,120
And yet the mood inside those
rooms remained calm.
543
00:47:12,800 --> 00:47:18,120
The hum of fans, the soft blink
of status lights, and the sense
544
00:47:18,120 --> 00:47:22,960
that thinking in our modern
world has become something we
545
00:47:23,160 --> 00:47:27,920
build.
It's easy now to look at NVIDIA
546
00:47:28,120 --> 00:47:33,040
and see inevitability, to
imagine a straight line from the
547
00:47:33,040 --> 00:47:36,360
diner breakfast to the modern
data center.
548
00:47:36,720 --> 00:47:41,760
But the line was never straight,
and the calm truth is that the
549
00:47:41,760 --> 00:47:46,960
company survived by repeatedly
choosing the uncomfortable
550
00:47:46,960 --> 00:47:49,760
future over the comfortable
present.
551
00:47:50,200 --> 00:47:56,480
Jensen Huang liked to talk about
investing in zero billion dollar
552
00:47:56,480 --> 00:48:02,200
markets, meaning places where
the opportunity is real but not
553
00:48:02,200 --> 00:48:06,720
yet visible, like a shoreline
before sunrise.
554
00:48:07,120 --> 00:48:13,720
In the 1990s, 3D gaming felt
like that, Exciting but small
555
00:48:14,200 --> 00:48:20,000
and easy to dismiss.
In the mid 2000s, GPU computing
556
00:48:20,000 --> 00:48:25,240
for science felt like that,
useful but niche and hard to
557
00:48:25,240 --> 00:48:30,160
monetize quickly.
In the early 2000, Tens, deep
558
00:48:30,160 --> 00:48:36,120
learning felt like that, a
research curiosity that suddenly
559
00:48:36,120 --> 00:48:42,880
became practical only when data
and GPUs made it practical.
560
00:48:43,280 --> 00:48:47,600
To keep making those bets,
NVIDIA had to build a culture
561
00:48:47,600 --> 00:48:50,120
that could live with long
timelines.
562
00:48:50,600 --> 00:48:53,120
And that is not a glamorous
skill.
563
00:48:53,440 --> 00:48:59,080
It means spending years on
software ecosystems that do not
564
00:48:59,080 --> 00:49:04,560
show up in product photos,
compilers, libraries,
565
00:49:05,040 --> 00:49:11,640
documentation, developer
support, the slow work of making
566
00:49:11,640 --> 00:49:16,080
tools trustworthy.
It means accepting that a
567
00:49:16,080 --> 00:49:21,400
platform is not a single
invention, but a relationship,
568
00:49:21,960 --> 00:49:26,880
one that deepens as more people
build on it and as the company
569
00:49:26,880 --> 00:49:29,800
responds.
If you have ever learned a
570
00:49:29,800 --> 00:49:35,120
craft, you know the feeling.
Progress doesn't happen as a
571
00:49:35,120 --> 00:49:39,520
single leap.
It happens as 1000 small
572
00:49:39,520 --> 00:49:43,200
corrections, each one barely
visible.
573
00:49:43,600 --> 00:49:49,920
Nvidia's rise is built on those
corrections, the way a graphics
574
00:49:49,920 --> 00:49:53,680
company learned to serve
scientists, then learned to
575
00:49:53,680 --> 00:49:57,720
serve machine learning, then
learn to serve the world's
576
00:49:57,720 --> 00:50:01,960
largest clouds.
And through that, the company's
577
00:50:01,960 --> 00:50:04,960
original question remained
intact.
578
00:50:05,600 --> 00:50:10,760
How do we make computation feel
fluid so creativity and
579
00:50:10,760 --> 00:50:14,280
discovery can move without
friction?
580
00:50:14,720 --> 00:50:19,240
Tonight, we can let that
question settle like a warm
581
00:50:19,240 --> 00:50:26,400
stone in the hand.
Simple, steady and powerful in
582
00:50:26,400 --> 00:50:29,840
its persistence.
You can hear the lesson most
583
00:50:29,840 --> 00:50:36,840
clearly in the crisis years,
when early products failed, cash
584
00:50:36,840 --> 00:50:43,760
grew tight and the team shrank
not from lack of talent but from
585
00:50:43,760 --> 00:50:48,880
the reality that hardware is
expensive to get wrong.
586
00:50:49,200 --> 00:50:54,480
In that period, they learned to
test a chip before it existed,
587
00:50:54,960 --> 00:51:00,280
running long emulations and
listening closely for mistakes
588
00:51:00,840 --> 00:51:05,040
because they could not afford a
second miss.
589
00:51:05,440 --> 00:51:10,200
When the recovery chip worked
and sold, it did more than save
590
00:51:10,200 --> 00:51:14,000
the company.
It taught them that speed is
591
00:51:14,000 --> 00:51:18,960
useful only when paired with
rigor, and that survival is
592
00:51:18,960 --> 00:51:25,040
often a matter of details done
calmly, correctly, and on time.
593
00:51:25,440 --> 00:51:29,120
That memory stayed with them,
and it shaped how they
594
00:51:29,120 --> 00:51:34,640
approached every later pivot,
with patience, with discipline,
595
00:51:35,120 --> 00:51:39,400
and with a willingness to
rebuild their future from the
596
00:51:39,400 --> 00:51:44,440
inside out.
Sometimes it helps to remember
597
00:51:45,160 --> 00:51:48,920
that all of this began with
light.
598
00:51:49,360 --> 00:51:53,720
A game world is mostly light and
timing.
599
00:51:54,600 --> 00:52:00,040
The illusion that a surface is
curved, the suggestion that a
600
00:52:00,040 --> 00:52:05,880
hallway recedes, the gentle
persistence of motion from frame
601
00:52:05,880 --> 00:52:10,120
to frame.
In the Doom and Quake era, those
602
00:52:10,120 --> 00:52:14,760
worlds were assembled with
clever shortcuts and you could
603
00:52:14,760 --> 00:52:19,400
almost see the seams.
But the excitement was real
604
00:52:19,400 --> 00:52:24,800
because your imagination filled
in what the hardware could not.
605
00:52:25,280 --> 00:52:32,240
Then GPUs arrived and the seams
softened, textures became
606
00:52:32,240 --> 00:52:38,640
richer, geometry more complex,
and the mind stopped noticing
607
00:52:38,640 --> 00:52:42,000
the tricks.
Later, with programmable
608
00:52:42,000 --> 00:52:48,160
shaders, developers could paint
with equations telling the GPU
609
00:52:48,160 --> 00:52:52,520
how water should shimmer, how
smoke should fade, how skin
610
00:52:52,520 --> 00:52:58,160
should scatter light softly.
Eventually, ray tracing brought
611
00:52:58,160 --> 00:53:03,880
the old dream closer, simulating
the path of light itself,
612
00:53:04,520 --> 00:53:09,840
letting reflections and shadows
behave more like they do in real
613
00:53:09,840 --> 00:53:12,840
rooms.
It is easy to think of this as
614
00:53:13,080 --> 00:53:19,200
graphics, yet it is also a
lesson about simulation, about
615
00:53:19,200 --> 00:53:23,280
using computation to imitate the
physical world.
616
00:53:23,600 --> 00:53:30,200
And simulation in a calm way is
a cousin of learning, because
617
00:53:30,200 --> 00:53:35,440
both require a great many small
calculations to produce
618
00:53:35,440 --> 00:53:41,080
something that feels coherent.
When AI models learn patterns,
619
00:53:41,600 --> 00:53:46,880
they are doing their own kind of
rendering, not of light, but of
620
00:53:46,880 --> 00:53:52,160
language, of images, of the
statistical shape of the world.
621
00:53:52,560 --> 00:53:56,840
The GPU's gift is the same in
both cases.
622
00:53:57,400 --> 00:54:00,640
It handles repetition without
complaint.
623
00:54:01,240 --> 00:54:04,560
It spreads work across many
cores.
624
00:54:05,080 --> 00:54:11,160
It makes the heavy field smooth.
So the cultural story and the
625
00:54:11,160 --> 00:54:17,240
technical story keep touching A
teenager playing Unreal
626
00:54:17,240 --> 00:54:23,240
Tournament in a dim bedroom and
a researcher training an image
627
00:54:23,240 --> 00:54:28,000
model in a bright lab, both
relying on the same kind of
628
00:54:28,000 --> 00:54:31,880
parallel engine.
Tonight, you don't need to
629
00:54:31,880 --> 00:54:36,880
separate these threads.
You can let them weave together
630
00:54:37,400 --> 00:54:43,360
and feel how a technology can
grow by serving play first, then
631
00:54:43,360 --> 00:54:48,120
serving discovery, and
eventually serving almost
632
00:54:48,120 --> 00:54:51,360
everything.
Even the sounds are related.
633
00:54:51,840 --> 00:54:58,160
The click of a mouse, the low
whirl of a fan, the faint heat
634
00:54:58,400 --> 00:55:02,000
rising from a PC case after a
long session.
635
00:55:02,400 --> 00:55:07,720
Years later, the same kind of
hum fills a data center, only
636
00:55:07,720 --> 00:55:13,400
steadier, more distant, as if
the world's computing has moved
637
00:55:13,400 --> 00:55:20,160
from bedrooms into warehouses.
And yet the feeling is familiar,
638
00:55:20,720 --> 00:55:26,040
a machine working beside you,
not demanding attention, just
639
00:55:26,320 --> 00:55:30,760
providing the smoothness that
lets your mind stay in the
640
00:55:30,760 --> 00:55:35,040
story.
This is why Nvidia's rise can be
641
00:55:35,040 --> 00:55:43,040
told as a bedtime story at all,
because it is, at heart about
642
00:55:43,040 --> 00:55:49,200
making experiences feel calm and
continuous, even when the work
643
00:55:49,200 --> 00:55:56,480
underneath is vast, The world
slows, and the frames keep
644
00:55:56,480 --> 00:56:00,480
coming.
A chip is a piece of silicon,
645
00:56:01,040 --> 00:56:06,760
but a platform is a habit.
CUDA became that habit slowly,
646
00:56:06,880 --> 00:56:11,520
as more developers learned it,
as more libraries were built on
647
00:56:11,520 --> 00:56:16,760
top of it, and as more research
results depended on its rhythms.
648
00:56:17,120 --> 00:56:23,080
Overtime, Nvidia's advantage was
not only that its GPU's were
649
00:56:23,080 --> 00:56:27,960
fast, but that the path to use
them was well lit.
650
00:56:28,560 --> 00:56:34,760
Documentation tools optimized
code for common tasks.
651
00:56:35,080 --> 00:56:40,480
In machine learning, people
began to rely on libraries that
652
00:56:40,480 --> 00:56:45,040
handled the hardest parts.
The deep inner loops of
653
00:56:45,040 --> 00:56:51,040
training, the careful math for
neural networks, the patterns
654
00:56:51,040 --> 00:56:54,400
that appear in almost every
model.
655
00:56:54,680 --> 00:56:59,280
When those libraries are tuned
for a specific platform, the
656
00:56:59,280 --> 00:57:05,240
platform becomes sticky not
through coercion, but through
657
00:57:05,240 --> 00:57:10,560
convenience and trust.
Trust matters in computing
658
00:57:11,040 --> 00:57:15,920
because a researcher does not
want to spend months debugging
659
00:57:15,920 --> 00:57:21,240
hardware quirks when the real
goal is discovery.
660
00:57:21,640 --> 00:57:26,640
A company building an AI product
does not want to reinvent the
661
00:57:26,640 --> 00:57:32,520
foundations, it wants to stand
on something stable and keep
662
00:57:32,520 --> 00:57:36,720
moving.
So NVIDIA kept doing what it had
663
00:57:36,720 --> 00:57:42,720
learned from gaming Cultivate
developers, support the people
664
00:57:42,720 --> 00:57:48,400
building content, because
content is what makes hardware
665
00:57:48,400 --> 00:57:52,920
meaningful.
In games, the content is worlds
666
00:57:52,920 --> 00:57:59,960
and stories and competition.
In AI, the content is models and
667
00:58:00,000 --> 00:58:04,720
data and applications.
Speech recognition, vision
668
00:58:04,720 --> 00:58:11,120
systems, recommendations,
scientific tools, creative
669
00:58:11,120 --> 00:58:14,800
assistance.
The platform connects the mall
670
00:58:15,080 --> 00:58:20,520
like a slow river that carries
many boats, and the river's
671
00:58:20,520 --> 00:58:25,520
value increases as more people
choose to float on it.
672
00:58:25,920 --> 00:58:29,880
Of course, the river is not
alone.
673
00:58:30,760 --> 00:58:36,320
Competitors exist, alternative
approaches exist, and the
674
00:58:36,320 --> 00:58:40,480
industry is always searching for
efficiency.
675
00:58:40,920 --> 00:58:45,760
But Nvidia's strategy was steady
Build the ecosystem, build the
676
00:58:45,760 --> 00:58:51,240
hardware, and keep them aligned
so the experience stays smooth.
677
00:58:51,640 --> 00:58:56,480
If you listen closely, you can
hear how this echoes the
678
00:58:56,520 --> 00:59:01,120
earliest days.
The same desire to reduce
679
00:59:01,120 --> 00:59:07,000
friction, to make complex work
feel simple, to keep the images
680
00:59:07,160 --> 00:59:13,440
or the learning flowing.
In supercomputing centers, GPU's
681
00:59:13,440 --> 00:59:18,840
became standard equipment, and
in cloud data centers they
682
00:59:18,840 --> 00:59:24,400
became rentable resources.
So a student with a small budget
683
00:59:24,800 --> 00:59:30,240
could access the same kind of
acceleration as a large lab.
684
00:59:30,760 --> 00:59:34,200
That accessibility changed the
pace of innovation.
685
00:59:34,800 --> 00:59:38,840
More experiments, more
iterations, more chances for
686
00:59:38,840 --> 00:59:43,080
unexpected breakthroughs.
And each time someone learned
687
00:59:43,080 --> 00:59:48,880
CUDA, taught it, used it, or
built on it, the ecosystem
688
00:59:48,880 --> 00:59:52,360
deepened.
The way a city becomes more
689
00:59:52,360 --> 00:59:58,600
livable as more roads, signs and
shared customs appear.
690
00:59:58,880 --> 01:00:01,560
It's a gentle kind of
compounding.
691
01:00:01,560 --> 01:00:05,400
Less dramatic than a headline,
but more durable.
692
01:00:05,920 --> 01:00:11,080
The accumulation of tools,
habits, and trust all circling a
693
01:00:11,200 --> 01:00:14,960
parallel engine.
So when the world suddenly
694
01:00:14,960 --> 01:00:18,840
wanted more AI, NVIDIA was
already there.
695
01:00:19,040 --> 01:00:23,880
Not just with chips, but with a
well worn path that made those
696
01:00:23,880 --> 01:00:28,080
chips usable as NVIDIA grew into
AI.
697
01:00:28,480 --> 01:00:34,320
It also began to imagine where
AI would live, not only in data
698
01:00:34,320 --> 01:00:39,520
centers, but in machines that
move through the physical world.
699
01:00:39,960 --> 01:00:45,360
A self driving car is, in a
quiet sense, a perception
700
01:00:45,360 --> 01:00:49,000
machine.
Cameras and sensors streaming
701
01:00:49,000 --> 01:00:52,560
data, software deciding what
matters.
702
01:00:53,160 --> 01:00:56,520
Computation, turning patterns
into action.
703
01:00:56,920 --> 01:01:01,880
This requires fast inference,
the moment to moment use of a
704
01:01:01,880 --> 01:01:08,080
trained model, and it requires
reliability because the road
705
01:01:08,360 --> 01:01:12,000
does not pause while the
computer thinks so.
706
01:01:12,000 --> 01:01:17,560
NVIDIA built platforms for
automotive computing, pairing
707
01:01:17,560 --> 01:01:21,720
specialized hardware with
software that could process
708
01:01:21,720 --> 01:01:26,120
sensor data and run neural
networks in real time.
709
01:01:26,520 --> 01:01:31,440
The goal was not to sell a
single chip, but to offer a
710
01:01:31,440 --> 01:01:35,880
foundation that car makers and
robotics teams could build on,
711
01:01:36,480 --> 01:01:41,440
adapting it to their needs.
At the smaller end, NVIDIA
712
01:01:41,440 --> 01:01:48,080
created compact modules for Edge
AI, tiny computers with GPU
713
01:01:48,080 --> 01:01:54,760
power used in drones, cameras,
robots, and industrial devices.
714
01:01:55,080 --> 01:02:00,720
These systems are like the data
center's distant cousins, still
715
01:02:00,720 --> 01:02:06,760
parallel, still repetitive, but
living closer to the world of
716
01:02:06,760 --> 01:02:12,680
motion and dust and vibration.
And beyond physical machines,
717
01:02:12,920 --> 01:02:18,120
NVIDIA leaned into simulation,
the idea that you can build a
718
01:02:18,120 --> 01:02:23,040
digital environment, a kind of
twin, and test systems there
719
01:02:23,040 --> 01:02:26,960
safely.
Simulation has always been part
720
01:02:26,960 --> 01:02:32,280
of Nvidia's heritage, because
graphics is a form of
721
01:02:32,280 --> 01:02:37,640
simulation, and the GPU is a
natural tool for building
722
01:02:37,640 --> 01:02:41,800
believable virtual spaces in
robotics.
723
01:02:42,280 --> 01:02:49,560
Simulation is a gentle teacher,
a place where a robot can fail
724
01:02:49,560 --> 01:02:54,800
without harm, learn without
fear, and repeat an action
725
01:02:54,800 --> 01:02:59,080
thousands of times without
getting tired.
726
01:02:59,400 --> 01:03:04,840
In industry, simulation helps
engineers model factories,
727
01:03:04,960 --> 01:03:11,000
logistics, traffic flow, and
energy systems, letting them
728
01:03:11,000 --> 01:03:16,240
explore possibilities before
making expensive changes.
729
01:03:16,560 --> 01:03:22,680
So the company's story broadened
again, from drawing pixels to
730
01:03:22,680 --> 01:03:27,680
accelerating science, to
supporting learning, and now to
731
01:03:27,680 --> 01:03:33,160
helping machines perceive and
act in the physical world.
732
01:03:33,480 --> 01:03:40,600
It is all 1 theme really, giving
computation a body and giving
733
01:03:40,600 --> 01:03:46,560
complex systems a calm place to
practice before they meet
734
01:03:46,560 --> 01:03:49,920
reality.
NVIDIA called some of these
735
01:03:50,080 --> 01:03:56,880
simulation efforts Omniverse, a
shared 3D workspace where many
736
01:03:56,880 --> 01:04:03,200
tools can meet and where scenes
can be rendered, changed and
737
01:04:03,200 --> 01:04:08,240
replayed with quiet precision.
For robotics, they built
738
01:04:08,240 --> 01:04:13,880
software stacks that helped
teams train and deploy systems,
739
01:04:14,400 --> 01:04:19,680
often blending computer vision,
planning and control into one
740
01:04:19,680 --> 01:04:23,680
coherent flow.
If you picture it, it feels like
741
01:04:23,680 --> 01:04:28,680
a calm rehearsal room.
Virtual light, virtual gravity,
742
01:04:29,040 --> 01:04:35,000
virtual friction, all computed
patiently so the real machine
743
01:04:35,240 --> 01:04:41,800
can move with confidence later.
And so even here, the GPU's role
744
01:04:41,800 --> 01:04:46,800
remains consistent.
It makes rich simulation and
745
01:04:46,800 --> 01:04:51,960
fast learning possible, turning
repetition into readiness.
746
01:04:52,280 --> 01:04:56,880
While AI drew headlines,
another, quieter thread
747
01:04:56,880 --> 01:05:01,440
continued, one that NVIDIA had
always served the work of
748
01:05:01,440 --> 01:05:06,200
creators who build images,
spaces and stories.
749
01:05:06,600 --> 01:05:10,320
Film studios render scenes that
never existed.
750
01:05:10,600 --> 01:05:13,800
Architects preview buildings
before they are built.
751
01:05:14,360 --> 01:05:19,760
Designers rotate objects in 3D
until the shape feels right.
752
01:05:20,120 --> 01:05:24,960
These tasks are heavy with
geometry and light, and they
753
01:05:24,960 --> 01:05:30,640
benefit from the same parallel
computation that powers games.
754
01:05:31,000 --> 01:05:36,160
So Nvidia's professional
visualization tools kept
755
01:05:36,160 --> 01:05:41,280
evolving, supporting artists who
care about subtle reflections,
756
01:05:41,680 --> 01:05:46,520
soft shadows, the way a surface
looks under morning light.
757
01:05:46,920 --> 01:05:52,440
In some ways, this creative
thread is a gentle bridge
758
01:05:52,440 --> 01:05:59,760
between eras, because it reminds
us that the GPU's earliest
759
01:05:59,840 --> 01:06:04,600
purpose was to help imagination
appear on a screen.
760
01:06:05,040 --> 01:06:10,680
What changed is scale and
audience, and the way images now
761
01:06:10,680 --> 01:06:15,400
travel.
A render created in one city can
762
01:06:15,400 --> 01:06:21,880
be shared instantly, edited
collaboratively, and experienced
763
01:06:21,880 --> 01:06:27,120
on a phone across the world.
The boundary between real and
764
01:06:27,120 --> 01:06:31,240
rendered grew softer, and not in
a frightening way, but in a
765
01:06:31,240 --> 01:06:38,200
practical 1 because simulation
helps us plan, rehearse, and
766
01:06:38,200 --> 01:06:41,520
communicate.
Even a simple social media
767
01:06:41,520 --> 01:06:46,720
filter, smoothing a face or
adjusting a background is part
768
01:06:46,720 --> 01:06:50,960
of this lineage.
A tiny piece of accelerated
769
01:06:50,960 --> 01:06:56,320
computation applied to everyday
life, and when AI began
770
01:06:56,320 --> 01:07:01,640
generating images from text
prompts, it did so using learned
771
01:07:01,640 --> 01:07:08,400
patterns that still rely on GPU
accelerated math, echoing the
772
01:07:08,400 --> 01:07:12,640
old relationship between
computation and art.
773
01:07:13,080 --> 01:07:18,680
You can see the continuity from
a gamer watching a new lighting
774
01:07:18,680 --> 01:07:25,200
effect in a 2004 title to an
artist using a neural tool to
775
01:07:25,200 --> 01:07:32,320
explore variations in 2024, both
seeking the same thing, not
776
01:07:32,320 --> 01:07:38,560
novelty for its own sake, but a
smoother path from idea to
777
01:07:38,600 --> 01:07:42,040
expression.
In the sleep wise pace of this
778
01:07:42,040 --> 01:07:47,440
night, it's comforting to notice
how often technology's goal is
779
01:07:47,440 --> 01:07:52,800
simply to remove friction so the
mind can stay with the creative
780
01:07:52,800 --> 01:07:57,400
act.
The GPU, steady and patient, has
781
01:07:57,400 --> 01:08:03,160
been doing that for decades,
turning mathematics into images
782
01:08:03,640 --> 01:08:08,320
and now turning images and
language into new kinds of
783
01:08:08,320 --> 01:08:13,560
shared possibility.
Real time rendering also changed
784
01:08:13,560 --> 01:08:18,600
how film and media are made,
with directors walking through
785
01:08:18,600 --> 01:08:23,000
virtual sets before cameras
roll, seeing lighting and
786
01:08:23,000 --> 01:08:27,479
composition in the moment
instead of waiting days for
787
01:08:27,479 --> 01:08:31,399
final renders.
That shift, too, is a kind of
788
01:08:31,640 --> 01:08:38,120
calm fewer surprises, more
iteration, more room for gentle
789
01:08:38,120 --> 01:08:41,800
adjustment.
And as the tools became faster,
790
01:08:42,080 --> 01:08:46,279
the creative process became more
like conversation.
791
01:08:46,960 --> 01:08:51,680
Try aversion.
See it instantly refine, repeat
792
01:08:52,279 --> 01:08:54,840
until the result feels
inevitable.
793
01:08:55,240 --> 01:09:00,479
In that way, Nvidia's rise is
not only about machines
794
01:09:00,479 --> 01:09:07,240
learning, but about humans
creating with less delay, as if
795
01:09:07,240 --> 01:09:12,600
the distance between thought and
screen has quietly shortened.
796
01:09:12,960 --> 01:09:18,160
Every large story has its
limits, and for modern computing
797
01:09:18,479 --> 01:09:25,560
the limits are often physical
energy, materials, manufacturing
798
01:09:25,560 --> 01:09:31,439
capacity, and the quiet
complexity of global supply
799
01:09:31,439 --> 01:09:35,680
chains.
A high end processor is not just
800
01:09:35,680 --> 01:09:42,080
design, it is fabrication,
packaging, shipping, testing,
801
01:09:42,520 --> 01:09:47,640
and the careful assembly of
components that arrive from many
802
01:09:47,640 --> 01:09:51,600
places.
In the AI boom, those chains
803
01:09:51,600 --> 01:09:57,200
became visible because demand
rose quickly and the world
804
01:09:57,200 --> 01:10:02,520
learned that not all chips can
be produced at will.
805
01:10:02,960 --> 01:10:07,120
There were also rules and
restrictions shifting over time,
806
01:10:07,520 --> 01:10:11,920
influencing where certain
advanced technologies could be
807
01:10:11,920 --> 01:10:18,240
sold, reminding everyone that
computing lives inside a wider
808
01:10:18,240 --> 01:10:21,960
world of policies and
priorities.
809
01:10:22,320 --> 01:10:28,680
NVIDIA navigated this by doing
what it has always done,
810
01:10:29,360 --> 01:10:34,800
focusing on engineering, on
efficiency, on making each
811
01:10:34,800 --> 01:10:39,960
generation of hardware do more
work per unit of energy.
812
01:10:40,080 --> 01:10:45,680
Efficiency is a soothing concept
when you think about it.
813
01:10:46,480 --> 01:10:51,520
The idea that you can accomplish
more with less strain, that
814
01:10:51,520 --> 01:10:54,760
progress does not have to mean
waste.
815
01:10:55,080 --> 01:11:00,480
In data centers, that efficiency
shows up as better cooling,
816
01:11:00,800 --> 01:11:05,160
smarter scheduling, and
architectures that avoid
817
01:11:05,200 --> 01:11:12,000
unnecessary movement of data.
Because moving data can be as
818
01:11:12,000 --> 01:11:17,120
costly as computing.
In chips, it shows up as
819
01:11:17,120 --> 01:11:23,960
specialized units for common
operations, and in software, it
820
01:11:23,960 --> 01:11:28,800
shows up as libraries that
squeeze more usefulness out of
821
01:11:28,800 --> 01:11:32,480
each computation.
All of this is a kind of
822
01:11:32,680 --> 01:11:37,600
invisible stewardship, the quiet
effort to make the system
823
01:11:37,600 --> 01:11:42,320
sustainable.
As it scales and as AI becomes
824
01:11:42,320 --> 01:11:47,360
more common, the world will keep
asking the same calm question in
825
01:11:47,360 --> 01:11:51,640
new forms.
How do we build intelligence
826
01:11:51,880 --> 01:11:54,080
without building too much
friction?
827
01:11:54,440 --> 01:12:00,960
Nvidia's answer again and again
has been acceleration paired
828
01:12:00,960 --> 01:12:07,040
with integration, making the
processor faster, yes, but also
829
01:12:07,040 --> 01:12:09,720
making the whole pathway
smoother.
830
01:12:10,200 --> 01:12:15,760
Tonight you don't need to hold
the details, only the feeling
831
01:12:15,760 --> 01:12:20,240
that behind the scenes, an
immense amount of careful
832
01:12:20,240 --> 01:12:25,080
engineering is trying to keep
the future gentle.
833
01:12:25,360 --> 01:12:30,960
If you picture a silicon wafer,
it's like a dark mirror, round
834
01:12:30,960 --> 01:12:35,520
and delicate, carrying many
future machines in a single
835
01:12:35,520 --> 01:12:38,920
sheet.
Lithography prints patterns too
836
01:12:38,920 --> 01:12:45,400
small to see layer by layer, and
each layer must align as if the
837
01:12:45,400 --> 01:12:50,480
chip is being written in a
microscopic calligraphy.
838
01:12:50,840 --> 01:12:55,240
Then comes packaging, where
memory and processor are brought
839
01:12:55,240 --> 01:12:59,120
close together, and where the
physical distance between
840
01:12:59,120 --> 01:13:03,200
components becomes part of
performance.
841
01:13:03,560 --> 01:13:09,120
When people say compute is the
new oil, they often forget how
842
01:13:09,120 --> 01:13:14,760
tangible it is.
Metal, water, power lines and
843
01:13:14,760 --> 01:13:18,480
the calm logistics of keeping
everything running.
844
01:13:18,800 --> 01:13:23,520
So the rise of AI has quietly
renewed an old respect for
845
01:13:23,520 --> 01:13:29,560
infrastructure, and NVIDIA, a
company born in graphics, has
846
01:13:29,560 --> 01:13:33,440
become one of the architects of
that infrastructure.
847
01:13:33,760 --> 01:13:38,800
No company rises alone, and
Nvidia's story has always
848
01:13:38,800 --> 01:13:44,040
included rivals, alternatives
and the steady pressure that
849
01:13:44,040 --> 01:13:47,960
keeps a craft honest.
In gaming, there were
850
01:13:47,960 --> 01:13:53,400
competitors making their own
graphics cards, pushing price
851
01:13:53,400 --> 01:13:58,640
and performance in a cycle that
benefited players in data
852
01:13:58,640 --> 01:14:02,880
centers.
Cloud companies explored custom
853
01:14:02,880 --> 01:14:07,840
chips, building specialized
processors for their own needs,
854
01:14:08,160 --> 01:14:13,320
and researchers experimented
with many kinds of accelerators.
855
01:14:13,640 --> 01:14:19,960
This is natural because when
something becomes foundational,
856
01:14:20,680 --> 01:14:26,440
everyone wants to shape it.
Yet Nvidia's endurance has often
857
01:14:26,440 --> 01:14:32,320
come from its platform approach,
not only shipping hardware, but
858
01:14:32,320 --> 01:14:36,600
supporting it with software that
makes the hardware practical.
859
01:14:37,000 --> 01:14:42,600
A custom chip can be powerful,
but power without a mature
860
01:14:42,680 --> 01:14:49,000
ecosystem can feel lonely, like
a road without signs.
861
01:14:49,320 --> 01:14:55,480
So NVIDIA continued to invest in
the tools that let people build
862
01:14:55,480 --> 01:15:01,600
quickly Compilers, libraries,
drivers, and a wide set of
863
01:15:01,600 --> 01:15:06,120
partnerships across academia and
industry.
864
01:15:06,520 --> 01:15:11,120
Competition also pushed NVIDIA
to stay efficient, to keep
865
01:15:11,120 --> 01:15:16,520
improving performance per Watt,
to design systems that can scale
866
01:15:16,520 --> 01:15:21,920
without losing reliability.
And in the background, a quieter
867
01:15:21,920 --> 01:15:26,720
competition existed as well.
The competition against time,
868
01:15:27,120 --> 01:15:32,320
against complexity, against the
tendency of systems to become
869
01:15:32,360 --> 01:15:36,600
fragile as they grow.
It's surprisingly hard to keep
870
01:15:36,600 --> 01:15:43,160
an ecosystem stable while it
expands, and stability is part
871
01:15:43,160 --> 01:15:47,640
of what people pay for, even if
they don't always name it.
872
01:15:48,040 --> 01:15:54,320
So the rise of NVIDIA is not a
story of a single victory, but
873
01:15:54,320 --> 01:16:00,800
of continuous tuning, like
keeping an instrument in tune as
874
01:16:00,800 --> 01:16:06,960
the temperature changes tonight,
it's calming to remember that
875
01:16:06,960 --> 01:16:13,440
progress in technology is
usually not a conquest, but a
876
01:16:13,440 --> 01:16:20,280
conversation.
Many ideas, many approaches, and
877
01:16:20,280 --> 01:16:25,400
a slow selection of what proves
dependable.
878
01:16:25,720 --> 01:16:30,680
NVIDIA has been one of the
dependable answers for a long
879
01:16:30,680 --> 01:16:36,600
time, partly because it learned
early that survival requires
880
01:16:36,600 --> 01:16:42,000
both speed and care.
When engineers choose tools,
881
01:16:42,320 --> 01:16:48,200
they often choose the one that
reduces uncertainty, the one
882
01:16:48,200 --> 01:16:53,440
that works across operating
systems, across clusters, across
883
01:16:53,800 --> 01:16:58,000
generations of hardware.
They choose the one with a
884
01:16:58,000 --> 01:17:03,480
community, with examples, with
people who have already solved
885
01:17:03,480 --> 01:17:07,280
the sharp corners.
That is why, even as
886
01:17:07,280 --> 01:17:13,320
alternatives grow stronger, many
teams still return to Nvidia's
887
01:17:13,320 --> 01:17:17,560
stack.
Because it feels like a well
888
01:17:17,560 --> 01:17:20,600
maintained path through dense
forest.
889
01:17:20,960 --> 01:17:24,880
And as those alternatives
improve, the whole industry
890
01:17:24,880 --> 01:17:28,800
improves.
Better standards, better ideas,
891
01:17:28,800 --> 01:17:34,840
better efficiency, all feeding
back into a healthier ecosystem.
892
01:17:35,200 --> 01:17:41,640
In that way, competition becomes
another form of calm, a steady
893
01:17:41,640 --> 01:17:45,520
wind that keeps the air moving,
preventing stagnation,
894
01:17:45,760 --> 01:17:49,600
encouraging everyone to keep
refining their craft.
895
01:17:49,960 --> 01:17:56,000
If you step back, Nvidia's rise
can feel like a shift from the
896
01:17:56,000 --> 01:18:01,120
visible to the invisible.
At first, you could see the
897
01:18:01,120 --> 01:18:06,400
change on your own screen.
Smoother motion, Richer colors.
898
01:18:06,960 --> 01:18:11,720
A game world that suddenly felt
more alive.
899
01:18:12,160 --> 01:18:16,320
Then the change moved into
places you rarely visit.
900
01:18:16,800 --> 01:18:21,840
Server rooms, research labs,
data centers at the edge of
901
01:18:21,840 --> 01:18:25,960
towns, humming behind locked
doors.
902
01:18:26,280 --> 01:18:30,520
And now the results return to
you through everyday
903
01:18:30,520 --> 01:18:34,120
experiences.
Better translations.
904
01:18:34,440 --> 01:18:41,640
Smarter search recommendations,
Image tools, voice assistance,
905
01:18:42,280 --> 01:18:47,040
and the quiet sense that
software is becoming more
906
01:18:47,040 --> 01:18:50,840
conversational.
It is the loop of modern
907
01:18:50,840 --> 01:18:55,000
infrastructure.
Build it far away and it comes
908
01:18:55,000 --> 01:19:01,080
back as something intimate.
There is also a human loop, a
909
01:19:01,080 --> 01:19:05,840
loop of patience, founders
taking risks, engineers
910
01:19:05,840 --> 01:19:10,520
iterating, developers adopting,
researchers discovering
911
01:19:10,880 --> 01:19:16,120
companies building on top.
The story rewards the same
912
01:19:16,120 --> 01:19:22,440
qualities again and again,
endurance, clarity and the
913
01:19:22,440 --> 01:19:27,480
willingness to invest in tools
that pay off slowly.
914
01:19:27,840 --> 01:19:30,960
It is tempting to focus on the
famous moments.
915
01:19:31,440 --> 01:19:38,280
The first time the word GPU was
said, The release of CUDA, the
916
01:19:38,280 --> 01:19:43,320
Imagenet breakthrough, the
arrival of generative AI.
917
01:19:43,680 --> 01:19:46,720
But the sleep wise truth is
softer.
918
01:19:47,320 --> 01:19:52,720
Those moments mattered because
thousands of quieter decisions
919
01:19:53,360 --> 01:19:57,520
made them possible.
A driver update that improves
920
01:19:57,520 --> 01:20:01,000
stability.
A library that speeds up a
921
01:20:01,000 --> 01:20:05,040
common operation.
An engineering practice that
922
01:20:05,040 --> 01:20:10,240
prevents A costly error.
A support team that answers a
923
01:20:10,240 --> 01:20:15,800
question at the right time.
This is the texture of real
924
01:20:15,800 --> 01:20:21,000
progress, Not fireworks, but
steady refinement.
925
01:20:21,400 --> 01:20:27,040
And perhaps that is why NVIDIA
fits so well into a bedtime
926
01:20:27,040 --> 01:20:30,920
story.
Because it is not a tale of
927
01:20:30,920 --> 01:20:34,920
sudden magic, but of compounding
craft.
928
01:20:35,360 --> 01:20:41,200
A company that began by making
pixels move smoothly spent
929
01:20:41,200 --> 01:20:46,000
decades learning how to make
computation itself move
930
01:20:46,000 --> 01:20:51,640
smoothly, and in doing so, it
helped the world build new kinds
931
01:20:51,640 --> 01:20:55,760
of thinking.
Tonight we can let that idea
932
01:20:56,200 --> 01:21:01,240
settle gently, that behind the
modern glow of screens and
933
01:21:01,240 --> 01:21:06,640
services there are patient
engines and patient people
934
01:21:07,320 --> 01:21:12,720
repeating small steps until the
future feels natural.
935
01:21:13,080 --> 01:21:17,000
Some of those engines sit in
cold climates, where air is
936
01:21:17,000 --> 01:21:22,800
cheap and cooling is easy, and
some sit in warm places where
937
01:21:22,800 --> 01:21:26,800
cooling systems work quietly all
day.
938
01:21:27,200 --> 01:21:32,720
They sit near fiber lines and
power substations, near highways
939
01:21:32,720 --> 01:21:38,000
that deliver replacement parts,
near the unnoticed logistics
940
01:21:38,000 --> 01:21:43,360
that keep everything dependable.
And while we sleep, they run
941
01:21:44,000 --> 01:21:49,320
training, serving, calculating,
making the modern world feel
942
01:21:49,320 --> 01:21:55,160
responsive, as if intelligence
is always on call.
943
01:21:55,520 --> 01:22:00,160
It is a strange comfort, when
you think about it, that so much
944
01:22:00,160 --> 01:22:04,280
activity can exist without
demanding our attention.
945
01:22:05,120 --> 01:22:10,600
A hum we don't have to hear, A
light we don't have to watch.
946
01:22:11,000 --> 01:22:17,400
So tonight, as the room darkens,
we can carry Nvidia's story like
947
01:22:17,440 --> 01:22:22,160
a small Lantern.
Steady, not urgent.
948
01:22:22,600 --> 01:22:26,920
A company begins with a
question, survives its early
949
01:22:26,920 --> 01:22:33,240
missteps, learns to build with
rigor, and then discovers that
950
01:22:33,240 --> 01:22:36,400
its tool can serve more than the
first dream.
951
01:22:36,800 --> 01:22:42,520
First it helps the world see
smoother games, richer images,
952
01:22:42,960 --> 01:22:48,160
light rendered with patients.
Then it helps the world measure
953
01:22:48,160 --> 01:22:54,360
and simulate molecules, weather,
medical images, the slow
954
01:22:54,360 --> 01:22:57,040
problems that require
repetition.
955
01:22:57,440 --> 01:23:02,800
Then it helps the world learn
networks, adjusting their
956
01:23:02,800 --> 01:23:09,560
weights, patterns emerging from
data machines, becoming better
957
01:23:09,560 --> 01:23:14,840
at recognizing what we already
know how to recognize.
958
01:23:15,200 --> 01:23:22,000
And then, quietly, it helps the
world speak language models that
959
01:23:22,000 --> 01:23:28,200
respond, image models that
imagine systems that feel like
960
01:23:28,200 --> 01:23:31,320
assistance rather than
calculators.
961
01:23:31,720 --> 01:23:37,840
Underneath every stage is the
same rhythm, parallel work, many
962
01:23:37,840 --> 01:23:42,400
small calculations done
together, so complexity can
963
01:23:42,400 --> 01:23:47,200
arrive without strain.
You can picture it now as a
964
01:23:47,200 --> 01:23:53,640
gentle current, electrons moving
through etched pathways, heat
965
01:23:53,760 --> 01:23:58,920
carried away by airflow, status
lights blinking softly in a
966
01:23:58,920 --> 01:24:02,000
distant room.
And you can picture the older
967
01:24:02,000 --> 01:24:07,600
version, too.
A bedroom PC in 1999, a bulky
968
01:24:07,600 --> 01:24:13,040
monitor, a new graphics card.
A game loading, a world
969
01:24:13,040 --> 01:24:17,480
appearing frame by frame.
If there is a lesson worth
970
01:24:17,480 --> 01:24:22,920
keeping, it is that technology
rarely arrives in a single leap.
971
01:24:23,680 --> 01:24:29,320
It arrives through patience,
iteration and years of careful
972
01:24:29,320 --> 01:24:32,160
building.
It moves through people willing
973
01:24:32,160 --> 01:24:37,720
to work on foundations, to make
tools reliable, to choose the
974
01:24:37,720 --> 01:24:41,560
long path when the short 1 looks
tempting.
975
01:24:41,960 --> 01:24:46,560
Now the world slows, and you do
not need to hold any of it
976
01:24:46,560 --> 01:24:50,200
tightly.
Let the images fade, let the
977
01:24:50,200 --> 01:24:56,360
servers hum somewhere far away,
and let parallel work become a
978
01:24:56,360 --> 01:25:03,240
lullaby, small efforts working
together so the whole system can
979
01:25:03,240 --> 01:25:07,240
rest somewhere.
A founder's early breakfast
980
01:25:07,240 --> 01:25:12,880
conversation becomes a decade of
prototypes, then a platform,
981
01:25:13,440 --> 01:25:19,320
then an ecosystem that thousands
of engineers quietly depend on.
982
01:25:19,640 --> 01:25:25,200
Somewhere a creator renders a
scene in real time, adjusting
983
01:25:25,200 --> 01:25:31,320
light until it feels like dusk,
and the GPU turns math into
984
01:25:31,320 --> 01:25:37,360
atmosphere without complaint.
And somewhere a curious person
985
01:25:37,360 --> 01:25:42,640
opens a small window on a
screen, asks a question, and
986
01:25:42,640 --> 01:25:47,720
receives an answer that feels
calm, as if the machine has
987
01:25:47,720 --> 01:25:50,560
learned the contours of
language.
988
01:25:50,960 --> 01:25:55,600
All of it is connected not by
spectacle, but by steady
989
01:25:55,600 --> 01:26:00,880
repetition, the kind that makes
hard things seem simple and
990
01:26:00,880 --> 01:26:07,160
makes simple things feel smooth.
So as you settle deeper into the
991
01:26:07,160 --> 01:26:13,000
night, you can let the story
drift away from names and dates
992
01:26:13,640 --> 01:26:16,120
and toward a softer
understanding.
993
01:26:17,000 --> 01:26:22,160
Progress is often a quiet
compounding of small choices.
994
01:26:22,560 --> 01:26:27,120
The hum continues in the
distance like wind through
995
01:26:27,120 --> 01:26:33,520
trees, like water through pipes,
like a city breathing while its
996
01:26:33,520 --> 01:26:38,160
streets sleep.
And here in your own room, you
997
01:26:38,160 --> 01:26:43,960
can do the same.
Breathe, soften, and let the day
998
01:26:43,960 --> 01:26:46,040
dissolve.
Good night.